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	<title>Comments on: Rare Hints at Natal-powered Killer Instinct</title>
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		<title>By: Gavin Stuart</title>
		<link>http://www.geeks.co.uk/10462-rare-hints-at-natal-powered-killer-instinct/comment-page-1#comment-5229</link>
		<dc:creator>Gavin Stuart</dc:creator>
		<pubDate>Tue, 01 Dec 2009 11:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks.co.uk/?p=10462#comment-5229</guid>
		<description>Peej: Agreed, Nuts &amp; Bolts was a great little game. Also, you&#039;re right about KI: take off the rose-tinted specs and I can&#039;t imagine myself getting much enjoyment from it these days. Particularly in Natal form.

However, unlike Crunchy I do see some potential in Natal. Not for playing the likes of CoD or GoW, but as an interface for as-yet unrealised games. The fact that companies such as BioWare and Lionhead have expressed serious interest is surely a positive, even though I&#039;m still struggling to imagine exactly how it could be implemented in a &#039;serious&#039; way. Mapping your facial expressions to Shepard&#039;s in Mass Effect 3 doesn&#039;t really cut it...

On the subject of motion control and disabled people, I might be wrong, but hasn&#039;t the Wii allowed people with certain disabilities to play more games, thanks to its one-handed control method? 
http://www.accessibility.nl/games/forum/viewtopic.php?id=262

Although, of course this won&#039;t apply to every game or every gamer:
http://kotaku.com/216826/the-disabled-and-the-wii-an-open-letter-to-nintendo</description>
		<content:encoded><![CDATA[<p>Peej: Agreed, Nuts &#038; Bolts was a great little game. Also, you&#8217;re right about KI: take off the rose-tinted specs and I can&#8217;t imagine myself getting much enjoyment from it these days. Particularly in Natal form.</p>
<p>However, unlike Crunchy I do see some potential in Natal. Not for playing the likes of CoD or GoW, but as an interface for as-yet unrealised games. The fact that companies such as BioWare and Lionhead have expressed serious interest is surely a positive, even though I&#8217;m still struggling to imagine exactly how it could be implemented in a &#8217;serious&#8217; way. Mapping your facial expressions to Shepard&#8217;s in Mass Effect 3 doesn&#8217;t really cut it&#8230;</p>
<p>On the subject of motion control and disabled people, I might be wrong, but hasn&#8217;t the Wii allowed people with certain disabilities to play more games, thanks to its one-handed control method?<br />
<a href="http://www.accessibility.nl/games/forum/viewtopic.php?id=262" rel="nofollow">http://www.accessibility.nl/games/forum/viewtopic.php?id=262</a></p>
<p>Although, of course this won&#8217;t apply to every game or every gamer:<br />
<a href="http://kotaku.com/216826/the-disabled-and-the-wii-an-open-letter-to-nintendo" rel="nofollow">http://kotaku.com/216826/the-disabled-and-the-wii-an-open-letter-to-nintendo</a></p>
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		<title>By: Xbot-4-live</title>
		<link>http://www.geeks.co.uk/10462-rare-hints-at-natal-powered-killer-instinct/comment-page-1#comment-5154</link>
		<dc:creator>Xbot-4-live</dc:creator>
		<pubDate>Mon, 30 Nov 2009 17:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks.co.uk/?p=10462#comment-5154</guid>
		<description>crunchyfrog555

you nailed...I agree with everything you said.
whenever I see Natal I see failure. if Halo or Gears uses Natal thats will be the end of those franchise.

I would have love something like the PS3 wand with with bottons and something that you can hold and feel</description>
		<content:encoded><![CDATA[<p>crunchyfrog555</p>
<p>you nailed&#8230;I agree with everything you said.<br />
whenever I see Natal I see failure. if Halo or Gears uses Natal thats will be the end of those franchise.</p>
<p>I would have love something like the PS3 wand with with bottons and something that you can hold and feel</p>
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		<title>By: Peej</title>
		<link>http://www.geeks.co.uk/10462-rare-hints-at-natal-powered-killer-instinct/comment-page-1#comment-5118</link>
		<dc:creator>Peej</dc:creator>
		<pubDate>Mon, 30 Nov 2009 09:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks.co.uk/?p=10462#comment-5118</guid>
		<description>Rare might&#039;ve lost their way, but Banjo Kazooie: Nuts and Bolts was fantastic. KI was never any good, and certainly the addition of Natal isn&#039;t going to change that any time soon. Bolting an EyeToy on steroids onto a really rubbish fighting game won&#039;t make matters any better.</description>
		<content:encoded><![CDATA[<p>Rare might&#8217;ve lost their way, but Banjo Kazooie: Nuts and Bolts was fantastic. KI was never any good, and certainly the addition of Natal isn&#8217;t going to change that any time soon. Bolting an EyeToy on steroids onto a really rubbish fighting game won&#8217;t make matters any better.</p>
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		<title>By: rasdf</title>
		<link>http://www.geeks.co.uk/10462-rare-hints-at-natal-powered-killer-instinct/comment-page-1#comment-5099</link>
		<dc:creator>rasdf</dc:creator>
		<pubDate>Mon, 30 Nov 2009 02:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks.co.uk/?p=10462#comment-5099</guid>
		<description>crunchyfrog:
wow, you really couldn&#039;t be more wrong.</description>
		<content:encoded><![CDATA[<p>crunchyfrog:<br />
wow, you really couldn&#8217;t be more wrong.</p>
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		<title>By: crunchyfrog555</title>
		<link>http://www.geeks.co.uk/10462-rare-hints-at-natal-powered-killer-instinct/comment-page-1#comment-4872</link>
		<dc:creator>crunchyfrog555</dc:creator>
		<pubDate>Fri, 27 Nov 2009 16:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks.co.uk/?p=10462#comment-4872</guid>
		<description>I couldn&#039;t agree more with Rare having lost their way. I&#039;dgo even further to say they&#039;re completely clueless now. About the time they pledged their love for MS, I remember sitting down with some of their N64 games, and thinking &quot;God, these have dated quickly&quot;, with a couple of notable exceptions of course.

Aside for Viva Pinata, which was good (it still could have been better executed, thanks to motivation-breaking pop-ups tips, etc), the rest of the 360&#039;s stuff has been diabolical.  

Looking at back at Kameo, proves it was absolutely dire and soulless. This group lost their way an age ago. I&#039;d even go as far as to say they ought to have a huge shake-up throughout the company or just put it (and us) out of it&#039;s misery.

Of course, I won&#039;t forget that it&#039;s the same company that gave us Goldeneye. But, the sad truth there is that the majority of that team cleared off to form Free Radical Entertainment (who disappeared a short while ago). So, I would say there&#039;s not much left at Rare anyway.

But, leaving Rare aside for a moment, am I the only one who has grave reservations for Project Natal?

Let&#039;s start by looking at the Eye Toy and the early days of the Wii, particularly. Both sensational, and ground-breaking ... but in many ways limited. I&#039;m not saying in the sense of technology, but limited in sales and marketing force.

Even Nintendo have had some serious concerns about where the motion-control function has steered the path of video gaming. The reality is that, at present, motion control doesn&#039;t sit well with &quot;hard core&quot; games.

Also, consider this. Taking the UK population alone, how many of the UK population are disabled in some way? It&#039;s around 22-25% (depending on who&#039;s statistics you believe). In any case, that&#039;s about a quarter. I&#039;m a member of a couple of disabled gaming groups, and many members would love to play the Wii, but can&#039;t for some reason.

What has astonished me about some members of these groups, is the huge lengths some (make that most) will go to to play a particular game - custom-made controllers and interface devives abound. And all these made by people who have difficulty enough HOLDING a controller. It&#039;s an inspiration if nothing else.

Now taking into the account the number of disabled who actually play games (and it is the majority), that&#039;s roughly a fifth of our population out of contention straight away. I can&#039;t see MS being too great at allowing custom devices to be accomodated on the 360, as so far, they&#039;ve been a bit of a nightmare compared to the rest.

I predict a huge flop for Natal, which is nothing but a gimmick. The only way you&#039;d get any sort of success is the same way Nintendo have done - appeal to a new market.

And don&#039;t even get me started on the games which won&#039;t accomodate the new controls very well. I can already picture seeing some red-faced gamer, flapping his arms for all he&#039;s worth, whilst mouthing choice phrases at the screen...</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more with Rare having lost their way. I&#8217;dgo even further to say they&#8217;re completely clueless now. About the time they pledged their love for MS, I remember sitting down with some of their N64 games, and thinking &#8220;God, these have dated quickly&#8221;, with a couple of notable exceptions of course.</p>
<p>Aside for Viva Pinata, which was good (it still could have been better executed, thanks to motivation-breaking pop-ups tips, etc), the rest of the 360&#8217;s stuff has been diabolical.  </p>
<p>Looking at back at Kameo, proves it was absolutely dire and soulless. This group lost their way an age ago. I&#8217;d even go as far as to say they ought to have a huge shake-up throughout the company or just put it (and us) out of it&#8217;s misery.</p>
<p>Of course, I won&#8217;t forget that it&#8217;s the same company that gave us Goldeneye. But, the sad truth there is that the majority of that team cleared off to form Free Radical Entertainment (who disappeared a short while ago). So, I would say there&#8217;s not much left at Rare anyway.</p>
<p>But, leaving Rare aside for a moment, am I the only one who has grave reservations for Project Natal?</p>
<p>Let&#8217;s start by looking at the Eye Toy and the early days of the Wii, particularly. Both sensational, and ground-breaking &#8230; but in many ways limited. I&#8217;m not saying in the sense of technology, but limited in sales and marketing force.</p>
<p>Even Nintendo have had some serious concerns about where the motion-control function has steered the path of video gaming. The reality is that, at present, motion control doesn&#8217;t sit well with &#8220;hard core&#8221; games.</p>
<p>Also, consider this. Taking the UK population alone, how many of the UK population are disabled in some way? It&#8217;s around 22-25% (depending on who&#8217;s statistics you believe). In any case, that&#8217;s about a quarter. I&#8217;m a member of a couple of disabled gaming groups, and many members would love to play the Wii, but can&#8217;t for some reason.</p>
<p>What has astonished me about some members of these groups, is the huge lengths some (make that most) will go to to play a particular game &#8211; custom-made controllers and interface devives abound. And all these made by people who have difficulty enough HOLDING a controller. It&#8217;s an inspiration if nothing else.</p>
<p>Now taking into the account the number of disabled who actually play games (and it is the majority), that&#8217;s roughly a fifth of our population out of contention straight away. I can&#8217;t see MS being too great at allowing custom devices to be accomodated on the 360, as so far, they&#8217;ve been a bit of a nightmare compared to the rest.</p>
<p>I predict a huge flop for Natal, which is nothing but a gimmick. The only way you&#8217;d get any sort of success is the same way Nintendo have done &#8211; appeal to a new market.</p>
<p>And don&#8217;t even get me started on the games which won&#8217;t accomodate the new controls very well. I can already picture seeing some red-faced gamer, flapping his arms for all he&#8217;s worth, whilst mouthing choice phrases at the screen&#8230;</p>
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