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PS3 Motion Tracking System
PS3 Motion Tracking System

PS3 Motion Tracking System

"True 3D movement tracking and accuracy"

At the recent Game Developers Conference in Brighton, Sony once again showed off their upcoming motion-tracking controller technology, this time with the emphasis on showing off its “true 3D movement tracking and accuracy”.

The device was shown off earlier this year at the Electronic Entertainment Expo (E3) in the US, but British games press and developers got to see the device a little more closely in Brighton, as well as the chance to hear more about the technical side of things.

In conjunction with the PS3′s EyeCam (which has been something of a retail failure in comparison with the previous EyeToy technology), the two motion-sensing “wands” use different coloured balls to register accurately with the camera. There are several accelerometers and sensors also built into the wands that help produce the sort of accurate 1 to 1 movement that motion controlled games need in order to provide the most realistic experience.

As with the previous showcase at E3, a Sony representative took the device through a fully interactive demo reel that gave some hints as to how the device might be used in a variety of different game types; not just sports titles but everything from first person shoot ‘em ups to real time strategy games.

Sony Computer Entertainment Europe developer services chief Kish Hirani stated that the device can “track true 3D, wherever I move it will fully track on every axis”.   SCEE’s Colin Hughes also added, “We’re not getting any lag, which we had with the camera-based stuff on PS3 before.”

Various Sony in-house teams are reportedly working on projects using the device, despite it still being in the prototype stages. Developers at the conference were told that they could get their hands on kits “if they made a good enough case for one” which is exciting to hear. It’s rumoured that EA and Activision already have titles planned for the system, though no one would be drawn on specifics at the conference (the meanies!).

Having seen the technology up close, and having witnessed the broad range of applications that the motion control system could be used for, it’s definitely the most exciting of the motion systems shown off by the big three. Nintendo’s WiiMotionPlus has already been released, and Microsoft will be wheeling out Project Natal, a controller-less camera based solution next year.

The fact that you have physical devices to interact with rather than just flailing around with no feedback or button control does mark it a notch above Project Natal, but it will be interesting to see how games evolve and change once all three solutions hit the shelves next year.

4 Comments

drunken_prozac

If Project Natal is what we are hoping then this helping from sony will just be another wii-mote for the ps3.

I have seen the videos of natal being used by celebs and considering it isn’t finished, I think it will invite more gamers into the market unliek this ‘ball on a stick’

Phil May
Phil May

I think Natal has interesting possibilities but thinking about the idea of having a physical object to interact with rather than nothing, and not being a fanboy in any sense of the word, trust me – I can see Sony’s offering being slightly more gamer friendly. Plus it’s a genius move that could see them producing a lot more bolt ons and peripherals than the ball on a stick (gun shells, other add ons for the wands).

For them it makes good economic sense, because it means they’ll always have something new to sell you. For MS – Natal is a one off deal, you buy the system and then spend the rest of your time interacting with empty space.

Much as I was also impressed with Natal, I don’t like the idea of it used for certain game types. For instance, driving games. Have you ever tried keeping your hands held out in front of you for a couple of hours without something physical to interact with? Or your foot at a level where you’re accelerating braking?

What annoyed me most about Natal was Milo. If you want to get people excited about your upcoming tech, then at least produce something a bit more game-like than a virtual pinocchio :)

vintagemooose

Personally, i’d place Sony’s offering as second in the most interesting stakes. The idea of holding two coloured wands doesn’t make me feel like it’s any major advance over the Wii at all. Time will tell I suppose, and Sony has a good track record on the off-the-wall casual market.

As for Natal – I agree Milo was annoying – nothing more than a next generation seaman – but that’s just Lionhead’s offering, which got good coverage due to Molyneux’s new role at MS. And don’t forget that you CAN use peripherals with Natal – you just don’t need to.

All i’m hoping is the combination of both will break Ninty’s current stale stranglehold.

Phil May
Phil May

Definitely agree on the “breaking Nintendo’s stranglehold” stakes. Not that convinced that their new widget offers that much more than the Wii should’ve offered at launch, and as for the balance board and the heart rate monitor – er, no ta.

I think the Sony peripheral might well have a few evolutionary changes to go through before the finished product. Bear in mind the original Eyetoy team are working on this, and they’ve stressed that the coloured balls / wand have already been designed out of the loop. So we’ll see.

One thing that did impress me about Natal was the PGR4 demo I saw using it (Milo can get bent!) Someone was more than able to do a seriously quick lap using the Hairbearbunch “invisible car” control type dealio. So maybe it works a lot better than I’d hoped.

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