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Kim: Microsoft to try Handheld Gaming
Kim: Microsoft to try Handheld Gaming

Kim: Microsoft to try Handheld Gaming

Shane Kim has confirmed portable gaming move

Microsoft’s Shane Kim has confirmed that the company is planning a move into the portable gaming market, saying that it was only a matter of time before the Xbox brand was applied to a handheld platform.

In an interview with Kikizo, Microsoft’s VP of interactive entertainment described the Xbox Live service as the “connective tissue” that would allow the company to move into mobile gaming.

“We understand that customers don’t want an island experience, they want to be connected to the rest of their lives,” according to Kim.

He continued: “For us, it’s a matter of focusing on ‘when’, because if we chased after a mobile or handheld opportunity, we would not have the resources and ability to do things like instant-on 1080p HD, Facebook, Twitter, Project Natal. And so we’ve chosen to focus on the living room experience from a hardware standpoint, if you will, but we’re building a service in Live that will… will extend to other platforms. No question about it.

“So the question will be, how do we enter into that market – do we do our own device, do we create our own phone – that’s a question for the company itself – do we continue to go down the Windows Mobile path, which is that path that we’re on today, etcetera, etcetera. But believe me, we understand the importance of that device in people’s lives. And the more we make Live about valuable service and add more content, and add more ways to connect with your friends through it; we’re going to need to make sure that it’s on all the important platforms in people’s lives, including PC.”

The full interview with Kim, where he also discusses Metal Gear, Natal, and the Xbox marketing strategy, can be found in full here.

3 Comments

vintagemooose

You can sort of see Microsoft’s first forays into this with the XNA kit for the Zune. It really does smack of them dipping a toe into the arena.

They have pretty much everything they need to compete with the likes of Sony and Nintendo. They have a mobile presence with it’s own (albeit not entirely brilliant) operating system in WinCE, they have a small presence in the mobile media market with the Zune. The trouble is, the market has moved on – they aren’t dealing with just Sony and Nintendo now – in reality they also have to face up to Apple with the iPhone and eventually Google with their Android Partners.

thedjbook
thedjbook

The problem with this new venture is that it’s been done.

Direct to drive downloads of games is now almost common place, with the UK chain Game operating its own PC based service for the last 2 years. Not to mention both Nintendo and Sony providing the same service. Sony has extended their offering to the current PSP generation, and also expanding it to the forth coming hand held’s. Even though Sony’s PSN service on the PS3 for example is lacking in current content, there is whispers of a new look PSN on the way, and with Home now on public beta plus VidZone, they’re certainly offering Sony users allot for free.

Microsoft’s major problem is to compete they need a hand-held device that can match the likes of Sony and Apple. There Zune offering, although though a nice gadget in its own right, is only available in the US and not world wide. This would limit the appeal and revenue return for the mobile market.

The only platform this will really make a differents on is the Xbox 360. But again questions have to be asked. Cost, titles and size of downloads, remembering not every one enjoys super fast internet speeds.

And then there’s the big question. What happens if my 360 dies? There are still 360′s out there over heating, and with the specially designed hard drive (unlike the PS3 I might add) if your drive or console goes down, will you be able to re-download the title for free.

I’m sure over the next few months Microsoft will make announcements as to the full extent of the service.

Matt

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